blahblahblah: (Sounds good.)
Writing apps goes a lot faster when you can just cannibalize old ones, huh? Everything's done, I just need to throw this in. Rita is heading back to [community profile] dramadramaduck.

Stuff and things! )
blahblahblah: (Default)
Is this thing on? Damn thing... why can't it have an interface I can actually- oh, there it is. This is Rita Mordio. I can't pick up my phone right now, so leave a message and I'll get back to you when I figure out how to check my messages. (beep)

[Contact modes: handwritten/text (mailbox), voicemail, SMS (text), MMS (image/text), voice/video (cell phone)]




Rita Mordio | 14 | F
Residence: 1404
blahblahblah: (Default)
I think this is all done! Just waiting for apps to open at the end of the month. Rita's heading to [community profile] hollyheights.


OOC INFORMATION;
Player: MaxSalsa
Age: 25
Personal Journal: [personal profile] maxsalsa
Contact Info: [plurk.com profile] MaxSalsa
Other Characters: None!

IC INFORMATION;
Character's Name: Rita Mordio
Age: 14
Canon: Tales of Vesperia
Canon Point: Post-canon, maybe a month or two
Species: Human
Gender: Female
Orientation: Lesbian. There are more than a few skits that demonstrate the only person she's close in anything near that way to is Estelle, and that she's pretty much okay with that. It doesn't hurt that the game pretty much gives us a ship name. That said... it may not come up for a while, so we'll see what happens. (I'm aware that I don't need to provide this, but if I'm prepared to, I may as well, right?)

History: (I'm going to start with Rita's and the game's pages on Aselia, the Tales wiki; these are a little light on Rita herself, though. I'm going to supplement with a little bit more of my own, pieces of which are pulled from her application to Exsilium.)

As a general rule, Rita's role in ToV is to give Yuri information on and insight into Terca Lumireis' resident magitech, blastia. Blastia themselves are various kinds of objects that can serve any number of functions; Yuri's slum in the capital has an aque blastia that purifies water, most large cities have barrier blastia that keep monsters out, ships have ceres blastia that make them operable... and perhaps most notably, adventurers carry bodhi blastia that let them manifest artes, special abilities running the gamut from sword beams to fireballs to physically-impossible instant movement. Rita herself works for the imperial blastia research laboratory at Aspio, where she lives, and where she is the top researcher at the young age of fourteen.

Rita originally leaves Aspio in the first place to clear her name with Yuri, who believes she stole the core from the aque blastia in the lower quarter of Zaphias. Their travels unveil a much larger problem, however, and she sticks with Yuri through discovery after threat after danger, because she's learning things she didn't know before - about the world, about the things she studies, and about herself. Perhaps the largest of these is her gradual discovery that blastia, and their ability to absorb aer to manifest strike and magic artes, is dangerous to the world. It starts out as a few small clues and hints that are easy to miss, and then is changed by a few big reveals into a major issue that must be addressed, especially when Estelle turns out to be a poison to the world because of how her body absorbs aer. This discovery goes on to create lots and lots of research for Rita to perform to find the true nature of blastia.

Eventually, she finds that blastia are created from crystals called apatheia, which are themselves the inert form of creates called entelexeia, powerful beings with great powers. They have the ability to affect the balance of aer in the world, and as her research develops further, she realizes that she could convert the souls of the entelexeia into a new kind of being: a spirit. Through the power of the Child of the Full Moon, whose abilities tie into the world itself - and who happens to be Estelle - and a lot of luck and math, Rita is able to convert the four remaining entelexeia into spirits, and starts to work out how to shift the existing magic artes she uses now, powered by aer, to tap into the spirits' power and convert aer in the atmosphere into mana, a much safer alternative. Once she realizes the power of the spirits, she comes up with a final gambit to free their world from the terror of a massive calamity called the Adephagos: converting all the world's blastia into spirits, and using their combined power to destroy the Adephagos once and for all, instead of sealing it away for some future generation to deal with. While it takes some diplomacy and a lot of work, Rita is able to bring together the formula into a small device she dubs "Vesperia No. 1", and deploys it after a final battle against a foe that insists the only way forward is to sacrifice all human life to power a massive weapon to destroy the Adephagos himself. Instead, through the power of all the world's blastia, Rita and the others are able to defeat the Adephagos and restore peace to Terca Lumireis.


Appearance: Rita's official appearance. Accurate except for the fact that she's smiling, which is largely uncommon.

Personality: (Borrowing from Rita's Exsilium app again, and her Destiny Strings app too.)

Rita is a little bit of an odd duck in canon. She starts out as an isolated, horribly snarky teen that seems to want nothing more than to get her job done so she can go back to her hut and ignore the world. She's been burned by people before, too; she states on at least one occasion that she prefers the company of the blastia she researches, as "blastia will never betray me". It takes a long time for Yuri, Estelle, and the others to get close enough to her for her to really let them in; it takes basically the entirety of Act 1 before Rita (accidentally) calls Estelle by her nickname rather than her stuffy given name. She also has a bad habit of being a little bit of a troll, especially to Karol. When she can't really express herself aloud, she tends to resort to violence, again mostly with Karol.

As time passes, Rita starts to mellow a little bit and her true feelings come to the front a little more often. Though she'll never admit it out loud (and especially not to Yuri), she doesn't want to go home. Nobody and nothing is waiting for her, and once she's gotten close to the party, it would kill her to be alone again. Her tendencies have made her a little unstable; she's a horrible tsundere once she's had some time to open up, and she's also a little bit crazy in her interactions, bordering on mild sociopathy. Her personal motto seems to be "shoot first, ask questions after shooting some more"; in almost any cutscene where a given NPC is resisting, her contribution is to call up a few fireballs as an open threat.

Once she's really started to bond with someone, Rita is an invaluable ally - she will happily follow you to the ends of the earth, and put herself in harm's way to make sure you'll be okay. She may deny it later, but in the heat of the moment, it's all she's concerned with. Over the course of the game, Estelle moves from a curiosity, to a friend, to a worrisome situation that Rita wants to solve before it kills the girl, and possibly into something more serious between the two of them down the line. Her relationship with Yuri changes over the course of the game too; she initially resents him for suspecting her of stealing the lower quarter's aque blastia core, but once that's recovered and Yuri doesn't blame her for it any longer, he starts to worry about her, and she begins to return that in kind, starting to honestly worry about him when he goes off on his usual suicide missions and dangerous tangents, and being horrified on his behalf when she starts to realize some of the things he's done to keep them all safe and to protect the Empire (and by extension, Flynn).

With more normal folk, Rita is a little bit snarky, but she isn't above calm, reasonable conversation. That said, though, she's also dangerously quick to anger, and isn't afraid to show it. Approach with caution. She'll also immediately perk up at mention of magical inconsistencies or danger to civilians. On a quest, Rita is all business, and focused on getting everything done without any problems. And if problems come up... well, when all you have is a fist, everything starts to look like a face. And by "fist", I of course mean "fireballs everywhere".

To that end, when she's working on research, either you're helping, out of the way, or in the way. She tends to charge headfirst into trouble, and through sheer stubbornness manages not to get herself killed, though occasionally she needs a little bit of help. Anything foolish enough to get in her way is likely to be burned to a crisp, unless she's feeling particularly charitable, in which case you'll experience something new that will probably make you wish you'd just stayed in bed today.

Abilities: Rita's abilities can be sorted into "magic" and "intelligence", because there's not a whole lot else there that isn't part of her personality. Rita has always been a prodigy, and it shows with exceptional capabilities in almost any area that doesn't require human contact. She's a whiz at math that leaves graduate-level concepts behind, can analyze formulae on the fly, can reprogram blastia on the fly, and generally is very good at math and science. She's not as strong with history and geography, and her social skills are terrible.

Her magic, though... that's a sight to behold. From the very beginning, Rita is the only character that manifests magic in the truest sense of the word, and all of her incantations are calls to various elements to obey her command. Magic artes in ToV are largely an expression of both the intelligence to assemble a spell and the power to bring it into being; Rita spends her off time working out the secrets of how to assemble a blastia formula, and also developing new formulae to manifest new and more powerful magic. This culminates in spells that border on absurd, like calling up massive waves of water anywhere, or summoning meteors from space. Of course... Rita can't actually cast artes in Holly Heights, so this entire paragraph is pretty much moot, except that the intelligence aspects here - the math involved in spellcraft, for example - are still very much relevant, and it would follow that Rita can still string together a formula, it just doesn't do anything without aer, mana, or spirits. Since the interface for reprogramming blastia brings up a holographic keyboard that Rita takes to immediately every time it happens, it's probably a good assumption that she'll take to computers right away, too - they're just inert blastia.

Rita is also adept at wielding a whip. Because really, what is Tales weaponry? Her weapons of choice also make her a scarf nerd, and at least passably capable with a kendama (a Japanese ball-on-a-string toy). These skills, and her general flexibility (but not necessarily athleticism) lead me to think she'd be a good gymnast with a little practice, but that's another matter for a game where she'll not have her powers... like this one. It's not something the storyline explores at all, but with everything she can do, her general ability to pick herself back up from almost anything, her ability to literally spring to her feet when pushed back a dozen yards by a death laser, some of the aerobatic maneuvers she gets up to... it's not a huge leap.

Other: Tales of Vesperia got a PS3 release in Japan aside from its X360 release; I have neither a CFW-capable PS3 nor a copy of the PS3 game, so I don't know what's in it aside from whatever I can read online. That means I won't be doing anything that requires significant knowledge of the PS3 game (meaning no mention of the PS3-only party members or the new dungeons), except maybe the occasional information from skits that I can catch up on.

SAMPLES;
First Person: [voice (cell phone)]

So why the hell is it so important that I remember this world's history? If I need to know something, I'll look in a book. Or even better, I'll look it up on the internet, since I can find more resources that way. I don't understand why I need to know when Andrew Jackson was the president, or when this particular war happened. Why are those things as important as physics? Physics explains why the world works. History is a bunch of idiots that made stupid decisions, with an occasional bright spot in the sea of failures.

In fact, can I just trade out all my history and geography classes for more science classes? Not that I need them, but I want to make sure nothing's changed. If I ever have access to mana and I try to use an arte, I don't want it to blow up in my face because I got a constant wrong.

Third Person: Have a DDD post from just over a year ago. If that doesn't work, shout and I'll compose something else.

OTHER;
Housing Request?: No particular preference!
Did you read the rules and FAQ?: I sure did.
blahblahblah: (We need a plan.)
Hey, old man. I wanna make good on that promise from before, if it's still open. If I'm going to be traveling alone... I need to get stronger. And I can't do that here.

Tell me what you need from me.
blahblahblah: (Default)
[Rita's still digging through the manual to see if she can personalize this any, but until then, everything's still cold, impersonal, and not broken. All of these are subject to change.]

Communication modes: [video], [voice], [e-mail], [voice message], [video message]
blahblahblah: (Hold on a second.)
» PLAYER INFORMATION
Player NAME: MaxSalsa
Current AGE: 24
Player TIME ZONE: Mountain, GMT-7 (MDT, GMT-6)
Personal JOURNAL: [personal profile] maxsalsa
IM & SERVICE: AIM: ultimatesalsa
Player PLURK: [plurk.com profile] MaxSalsa
Current CHARACTERS: None.

» CHARACTER INFORMATION
Character NAME: Rita Mordio
Canon & MEDIUM: Tales of Vesperia [game]
Canon PULL-POINT: End of Act 2, after the Enduring Shrine of Zaude; I'm intending to match Yuri's canon point.
Character AGE: 14
Character ABILITIES: Rita is a mage in a JRPG, to severely oversimplify. She has a limited capacity for melee combat using scarves and whips, which can be enhanced with special abilities called artes. Rita's forte, however, is magic artes, better known to the rest of the world as spells. The elements themselves are her canvas, and she abuses them on a regular basis.

A full list of Rita's artes can be found here; she should have access to all her melee artes, all her novice, intermediate, and advanced spell artes, her mystic arte Ancient Catastrophe, and she'll be able to work out her altered artes (and maybe Indignation) while she's in Exsilium.
Character HISTORY: (The Tales wiki has a decent amount of information on Rita and ToV's plot.)

Rita's role in Tales of Vesperia is the DPS to give Yuri a little insight into how Terca Lumireis' resident magitech, blastia, work. She's an imperial researcher at the labs in Aspio, and highly-ranked there. Her official reason for having left in early canon is to clear her name, as Yuri believes her to be the prime suspect in the theft of the core to an aque blastia in the capital city's lower quarter. During their adventures, though, things get substantially more complicated; between the Blood Alliance (whose guildmaster turns out to have the aque blastia core, freeing Rita of guilt), Phaeroh, Estellise, the Hunting Blades, Alexei, the Adephagos... there are a lot of major wrenches in Rita's plan to return to Aspio and her research.

Among the largest of these, however, is her gradual discovery that blastia and their use to convert aer into mana for strike and magic artes is dangerous to the world. It starts as a few small clues, then is changed by a few big reveals into a major issue that needs serious addressing, especially when Estelle turns out to be a natural poison to the world due to how her body naturally converts aer. This discovery goes on to involve lots and lots of research for Rita before she hits on the (frankly crazy) idea to convert the souls of the natural protectors of the balance, the Entelexeia, into spirits that humans can draw on to convert aer without the nasty side effects of blastia. While it's a long process and taxes Estelle heavily, eventually she manages it, and her crazy plan culminates in the development of a weapon that sacrifices every blastia on Terca Lumireis to destroy a great calamity, the Adephagos. In short, Rita elevates herself from "blastia researcher" to "world savior", and considers it all for the advancement of magical research.
Character PERSONALITY: Rita is a little bit of an odd duck in canon. She starts out as an isolated, horribly snarky teen that seems to want nothing more than to get her job done so she can go back to her hut and ignore the world. She's been burned by people before, too; she states on at least one occasion that she prefers the company of the blastia she researches, as "blastia will never betray me". It takes a long time for Yuri, Estelle, and the others to get close enough to her for her to really let them in; it takes basically the entirety of Act 1 before Rita (accidentally) calls Estelle by her nickname. She also has a bad habit of being a little bit of a troll, especially to Karol. When she can't really express herself aloud, she tends to resort to violence, again mostly with Karol.

As time passes, Rita starts to mellow a little bit and her true feelings come to the front a little more often. Though she'll never admit it out loud (and especially not to Yuri), she doesn't want to go home. Nobody and nothing is waiting for her, and once she's gotten close to the party, it would kill her to be alone again. Her tendencies have made her a little unstable; she's a horrible tsundere once she's had some time to open up, and she's also a little bit crazy in her interactions, bordering on mild sociopathy. Her personal motto seems to be "shoot first, ask questions after shooting some more"; in almost any cutscene where a given NPC is resisting, her contribution is to call up a few fireballs as an open threat.

Once she's really started to bond with someone, Rita is an invaluable ally - she will happily follow you to the ends of the earth, and put herself in harm's way to make sure you'll be okay. She may deny it later, but in the heat of the moment, it's all she's concerned with. Over the course of the game, Estelle moves from a curiosity, to a friend, to a worrisome situation that Rita wants to solve before it kills the girl, and possibly into something more serious between the two of them down the line. Her relationship with Yuri changes over the course of the game too; she initially resents him for suspecting her of stealing the lower quarter's aque blastia core, but once that's recovered and Yuri doesn't blame her for it any longer, he starts to worry about her, and she begins to return that in kind, starting to honestly worry about him when he goes off on his usual suicide missions and dangerous tangents, and being horrified on his behalf when she starts to realize some of the things he's done to keep them all safe and to protect the Empire (and by extension, Flynn).

With more normal folk, Rita is a little bit snarky, but she isn't above calm, reasonable conversation. That said, though, she's also dangerously quick to anger, and isn't afraid to show it. Approach with caution. She'll also immediately perk up at mention of magical inconsistencies or danger to civilians. On a quest, Rita is all business, and focused on getting everything done without any problems. And if problems come up... well, when all you have is a fist, everything starts to look like a face. And by "fist", I of course mean "fireballs everywhere".

» EXSILIUM INFORMATION
Chosen WEAPON: Rita is bringing one of her mid-to-late-game weapons, a scarf called Psychedelica that gives her access to her mystic arte while she masters the skill that governs it. Rita can channel mana into this and any of her other primary weapons to stretch them out and make them actually hurt when she hits you... but she is a mage, so it won't hurt much. She also uses her main weapon as a magic focus. More than likely, its sentience will give Rita extra power (with magic) or reach (in melee) in a pinch.
Character INVENTORY: Rita's off-hand weapon is a large tome called Xaosologos (in Japanese, it's the freaking Necronomicon) that lets her overcharge some of her spells and converts some of her physical durability (read: her max HP) into additional magical capacity (max MP). The former she doesn't use much; the latter means she can be a mobile maiden of death even more readily. She's also got some of the party share of gels for recovery, some life bottles and other assorted curatives she probably won't need in Exsilium, a fair share of the party's gald, and a number of assorted spell research notes. In addition, she's carrying another tome on the secret location of the Temple of Water in her world (sub-weapon Hydronomos) that helps her get stronger a little faster.

» SAMPLES
First PERSON: [video]
[It's been a peaceful morning... well, as peaceful as things get around here. But suddenly, the stillness is shattered by an explosion. Several minutes later, there's a new video post; Rita is a bit singed but has a contemplating look on her face.]

Okay, that didn't work as well as I thought. Did I shape the mana wrong, or...? No, no, I'm overthinking it. But... hmm. Hey, does anyone else want to volunteer to help me work out this spell? I have most of the theory down, but I need to actually get this working before I need it next; I have no desire to blow myself up on a mission.

[She sighs deeply.]

I wouldn't even ask normally, but... in a place like this, I can't just keep going by myself, right? Not when there's so much on the line.
Third PERSON: Okay, Rita, don't panic. You're in some other world, probably alone, and you're here to save the fabric of space-time.

...Yeah, right, like I could
not panic in that situation. Rita sighed as she walked down the street, face set in a scowl, paging through the information on her... what'd they call it? A tablet? Anyway, there was a lot to dig through, and subsequently a lot to think about. She knew, on some level, that there was no way out of this. But at the same time, she was also uncomfortably aware that this was huge. Saving Terca Lumireis was one thing; saving all worlds everywhere? That was asking a little much, and she knew it. She was one girl. What could she do?

But the more she thought about it... she was more than just one girl. There were a number of people in this place, and they all worked together on these missions through time. With other people, maybe she could find someone else like Yuri... someone else she could trust. And from there, she could keep going. Keep working toward growing into someone strong, that could get things done. Together with others, maybe she could save the world. Maybe she was worth something after all, even with everything that had happened.

Slowly, she raised a hand to her bodhi blastia around her neck, with a heavy sigh, realizing she'd come to a stop while she pondered this. There was no way to go but forward now. If she wanted to go home and see the others again, her only option was to fight for her future. And she would go home. There was no question about that. So she shook herself and started walking again. She had a lot to do... and not a lot of time. Every second here was borrowed, and there was no guarantee United Earth wouldn't be coming to collect at any moment. Without thinking about it, Rita's pace quickened, one hand twitching toward the scarf hanging from her belt, and her mind whirling between the briefing she'd just left, and the magic that was now her only saving grace.

» ADDITIONAL NOTES
Tales of Vesperia got a PS3 release in Japan aside from its X360 release; I have neither a CFW-capable PS3 nor a copy of the PS3 game, so I don't know what's in it aside from whatever I can read online, so more than likely I won't be doing anything that requires significant knowledge of the PS3 game (meaning no mention of the PS3-only party members or the new dungeons), except maybe the occasional information from skits that I can catch up on.
blahblahblah: (Are you an idiot?)
How am I doing playing everyone's favorite genius mage? Comments are screened, and as soon as I figure out how to turn them on, anon commenting is on. Please use this as needed - if you don't tell me I'm doing something wrong I'm not likely to figure it out on my own. You can, uh, tell me other things about ye olde Rita too, but mostly it's here if you have comments, complaints, or suggestions on how I present her.

nope, no flashy pictures here, we're utilitarian like that
blahblahblah: (Hold on a second.)
Rita is accepted for play at [community profile] destinystrings.


Out Of Character Information
Name: MaxSalsa | [[personal profile] maxsalsa]
Age: 23
Time zone: MST, GMT-6.
Contact: AIM UltimateSalsa; Plurk [plurk.com profile] MaxSalsa
Anything we should know?: I'm still getting used to different kinds of DW RP - I've had one that's extremely mod-plot-centric and one that has no game plot. I wanted to try something new, and this looked like fun.

In Character Information
Name: Rita Mordio
Series: Tales of Vesperia
Canon Standing: End of Act 1, just after recovering the aque blastia core; I'll update her later to something a little more dramatic.
Age: 15
Birthday & Astrology Sign: Can't find one. Let's go with... August 28, so she's a Virgo, unless Wikipedia is lying to me so she's a Libra. It's not like there's a real calendar in ToV anyway.
Arcana: The Chariot.

Personality:
The best way to describe Rita at a glance is loud. She's a person that is very vocal about what she knows and what she wants, and she's more than happy to tell you about it. She's a little combative and hates to compromise, and her typical attitude toward problems is "shoot first, ask questions later", possibly without getting around to the asking of questions. That said, she's well aware that there are some times that a gentler touch is required to solve a problem... and those times are the ones she lets someone else deal with the problem.

Under the surface, though, she's a little less forceful. Rita's problem is that she never really had anyone close to her growing up, so she's not really used to people. That means she either pushes everyone away (Yuri, at least at first) or latches on and won't let go (Estelle), and typically it's the former. She has a hard time being open about her feelings because she's used to being scorned, and if she's burned by interaction with someone she's not going to forget it for a long time. At the same time, if you reach out with an olive branch and make a genuine effort to understand her, Rita will be your friend until the end of time (or until you break her trust).

When Rita has a research goal, you're either helping, out of the way, or in the way. In the first case, she's going to take charge and lead the way, typically rushing headlong into danger without a care in the world. If you're out of the way, you're going to get ignored, but probably won't get hurt in the process. And if you're unlucky enough to have gotten in her way, she's going to make you wish you'd thought better about it - she's going to burn you to a crisp, or possibly test out some other new spell to turn you into a pile of dead in new and unique ways.

Oddly enough, Rita gets uncomfortable fast upon exposure to things she can't explain - violently so for applications of magic that make no sense, and more submissive in the face of the paranormal, such as ghosts and the like, which she can't stand and wants nothing to do with. She will also deny that such a reaction ever happened, possibly with physical pain as an incentive for you to do the same.

Around other people Rita doesn't know, her first instinct is sarcasm and a short temper - idiots and careless comments aren't worth her time. If she knows ahead of time she doesn't care about what you're saying, she'll be doing something else, probably working out a formula or reading a tome of some kind. If you've got something worth her time, though, she'll have guarded interest, rarely working into true concern for the subject at hand. Even if she's not outwardly paying attention, though, she's probably still listening. She's not the kind of person to let you talk for no reason; there are better things you could be doing than wasting her time.

Rita makes a genuine effort to understand and look out for her friends, considering how hard it is for her to make that bond. She knows that a lot rides on her reaching out, and she does her best to care about her friends' problems, and help with them if she's got a way. Of course, she'll have to suppress her immediate urge to blast the problem into cinders, but once that's done she's going to try to find a solution. Rita's answers to problems, however, are likely to be academic and thought-out, unless resorting to violence is actually a valid answer.

She's a little awkward around people she can call friends, though; she doesn't know how much she should or shouldn't share, which leads to her mouth running far too often, and to her saying things she doesn't mean or didn't really want to say, after which she feels even more awkward while she tries to patch things up. She also really hates her insecurities being brought up, but if it's someone she's close enough to, she'll tolerate it.

Backstory:
Rita's character history can be found here, and game plot is here; I'm taking her quite early by that reckoning.

Canon Powers:
Rita's full skillset is here, but that's rather long, and she won't have access to everything right away. That said, everything should classify handily into normal Persona elements. At this canon point, she'd have all her Novice spells, Splash, and Stalagmite, and a few strike artes that are all physical-element that she'll never use.

Canon Weapons|Items:
Rita has a scarf and a large tome on spontaneous human combustion. Neither is elemental beyond strike damage, and both are fairly weak, though application of aer - or rather mana - makes the scarf get markedly longer and lets her control it somewhat.

Canon Baggage:
Rita wouldn't really be carrying anything unusual for a character going adventuring in a Tales game - some gels, a life bottle or three, magic lenses, that sort of thing. She is carrying exactly one camping set, packed up to be fairly small. There are a few extra changes of clothes, and her general personal needs. A notebook of spell research. And, of course, she's wearing her bodhi blastia, the gold choker around her neck that makes her not totally helpless.

Persona
[HECATE]
LVL (1) | THE CHARIOT

Rita Mordio | [personal profile] blahblahblah | CHARACTER LVL (1)

Fire
Lightning
Earth
Water
Ice
Wind
Dark
Light
Physical
Mind
Str
-
-
-
-
Wk
Str
Wk
-
-

COMBAT SKILLS
►  Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
►  Maragi (Inflicts a small amount of Fire damage on all enemies.)
►  Agilao (Inflicts a medium amount of Fire damage on one enemy.)
►  Eiha (Inflicts a small amount of Dark damage on one enemy.)
▷  Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
▷  Aques (Deal medium Water damage to one enemy.)
▷  Magnara (Deal medium Earth damage to one enemy.)
▷  Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
★   Torches at the Crossroads (Inflicts a medium amount of Fire damage on all enemies up to three times.)

SUPPORT SKILLS
►  Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
▷  Fire Amp (Increases Fire damage output by 50%.)
▷  Dual Shadow (25% chance of the character repeating the attack they just performed. )


Ultimate Persona ideas: I'm thinking I'll take the summon spirit Undine from ToV as Rita's ultimate Persona when it gets closer to that time; it's something she makes herself, effectively, and it's something she takes a lot of pride in, and that she depends on.

Writing Sample
I presently play Rita at Drama Drama Duck, where her canon point is about the same as where I'll bring her into Destiny Strings; I made this post with her there about a week ago, and I'm still working on tags. I think that works...? If not, I've got samples in her app for DDD that I'm willing to re-submit.
blahblahblah: (You're not getting away!)
== Posts ==
29 Dec: Video -> RL, locked to Hayate; some comments are in this activity period | In which Rita performs an examination and realizes Hayate's hiding something. Something big.
09 Jan: Video, filtered from Hayate | In which Rita calls for help. Because she's fairly certain Hayate's going to be a dead girl in short order.
25 Jan: Video | In which the Blood Alliance is dealt with, and Rita realizes she's not as strong as she deludes herself into thinking.

== Threads ==
7+ with Issei: On New Year's resolutions
5+ with Usagi: On the recent abundance of magical girls, and sailor-suited warriors
7+ with Yuri: [Derail] On Yuri being a murderer
blahblahblah: (Hold on a second.)
[Rita is known to research topics that are interesting to her. She's also been known to steal spell ideas from sources that make themselves known. A certain young girl's recent post happens to have done both at once, and simultaneously make her intrigued, curious, and worried. Notes are taken on the bright pink death beam and she starts to get some spellwork done, but there's something nagging at her as she reads the rest of the message and responses; once she realizes Hayate has persistent medical issues that just aren't going away, and that the girl is looking for magical help, she sighs, bringing the community to bear.]

Hey, kid. I saw that you were looking for someone to take a look at you. I'm... not much of a medic, but I know someone who is, and I can probably figure out enough to know if she'll be able to help you at all.

[It hasn't yet occurred to Rita that perhaps the girl won't take well to offered medical help from unknowns that have offered their services out of the blue. Then again, even if it had, she likely wouldn't have cared anyway.]
blahblahblah: (Default)
Per Caligo Video requests that applications be posted in the applications post fulltext, so this is here for reference.

App under cut for size concerns and stuff. )
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